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1995-05-09
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3KB
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152 lines
Xconq 0 -+---- A period loosely based on the AH game about the Seven Years War.
Period 0
"1756" period-name
30 scale
"a" "army" "" utype
"g" "general" "" utype
"m" "marshal" "" utype
"p" "prince" "" utype
"k" "king" "" utype
"D" "depot" "" utype
"*" "town" "" utype
"@" "fortress" "" utype
"s" "stuff" "generic supplies" rtype
"S" "soldiers" "raw material of armies" rtype
"." "sea" "sky blue" ttype
"," "river" "cyan" ttype
"=" "swamp" "dark gray" ttype
"%" "forest" "forest green" ttype
"+" "countryside" "green" ttype
"(" "hills" "khaki" ttype
"^" "mountains" "sienna" ttype
":" "outerspace" "black" ttype
true outerspace dark
[ 0 20 30 70 20 90 95 0 ] t* min-alt
[ 20 30 31 90 90 95 100 0 ] t* max-alt
[ 0 50 50 50 0 0 0 0 ] t* min-wet
[ 100 100 100 100 100 100 100 100 ] t* max-wet
95 wet-roughness
mountains edge-terrain
[ river countryside ] "land" define
[ a ] "inf" define
[ g m p k ] "leader" define
[ D * @ ] "bases" define
"soldiers" a icon-name
"flag" g icon-name
"flag" m icon-name
"flag" p icon-name
"crown" k icon-name
"walltown" D icon-name
"town20" * icon-name
"fortress" @ icon-name
[ 0 2 1 1 1 0 5 1 ] u* in-country
true [ * @ ] named
100 countryside u* favored
true u* already-seen
a first-product
1000 [ * @ ] surrender
50 [ * @ ] siege
1000 s bases produce
10 S @ produce
1000 s bases storage
200 S @ storage
1 a @ make
10 D a make
true @ maker
50 S a to-make
;; a turn is about a week in length.
1 inf speed
6 leader speed
10 land inf moves
0 land leader moves
1 [ river hills ] leader moves
0 land [ D * @ ] moves
; 0 u* free-move
; 6 u* attack_moves
; 5 s supply-line
;; Leaders "carry" infantry around, as well as leaders of lesser rank.
6 inf leader capacity
3 g [ m p k ] capacity
1 m [ p k ] capacity
1 p k capacity
10 inf [ D * @ ] capacity
10 leader [ D * @ ] capacity
0 u* leader protect
4 inf hp
20 inf inf hit
1 inf inf damage
100 D inf capture
1 [ * @ ] D capture
25 inf inf capture
5 @ territory
1 * territory
; how to do captured prisoners and prisoner exchange?
clear-side-names
"Austrian" sname "Prussian" sname "French" sname "Russian" sname
"Swabian" sname "Hannoverian" sname "Saxon" sname "Swedish" sname
begin{notes}
This is a moderately crude rendition of AH's "Frederick the Great", which
treats the Seven Years War in central Europe. The number of unit types
is very small, and there are only a few special characteristics. The game
is basically one of maneuvering for position, since combat is pretty
ineffective.
A number of items remain to be developed:
Concentration of armies (since full concept of "parts" has been dropped).
Slowing-down effect of army "passengers" on leaders.
Austrian zones of control.
Ranks of leaders (should affect who can "transport" who)
Disable "free moves" and make combat cost high, to simulate the mutual
consent to combat.
Tweak hit effects to be closer to board game.
Do supply path stuff (4 hexes Coalition, 5 hexes Prussian).
Have river effect on movement and combat.
Do something to simulate supply depots for sieges (city only surrenders to
depots?)
end{notes}
end